Object-Oriented Analysis and Design with UML: Exploring System Behavior


Overview/Description
To explain how to capture a system's requirements with use cases

Target Audience
Web developers

Prerequisites
Knowledge of object-oriented programming concepts, such as encapsulation and inheritance, and of software engineering principles

Expected Duration
120 Minutes

Objectives:

Object-Oriented Analysis and Design with UML: Exploring System Behavior

  • define problem domains and create problem statements in RUP.
  • create a problem statement for a sample scenario.
  • identify the two elements of a use-case model, and list the purposes of use cases and actors.
  • identify use cases and actors in a use case model, and differentiate between different types of actors.
  • find appropriate actors and use cases in a proposed system.
  • create a brief descriptions for a use case, a use-case diagram, a flow of events for a use case, and a use-case scenario.

  • Course Number: 115473_eng