Object-Oriented Analysis and Design with UML: Exploring System Behavior
Overview/Description
To explain how to capture a system's requirements with use cases
Target Audience
Web developers
Prerequisites
Knowledge of object-oriented programming concepts, such as encapsulation and inheritance, and of software engineering principles
Expected Duration
120 Minutes
Objectives:
Object-Oriented Analysis and Design with UML: Exploring System Behavior
define problem domains and create problem statements in RUP.
create a problem statement for a sample scenario.
identify the two elements of a use-case model, and list the purposes of use cases and actors.
identify use cases and actors in a use case model, and differentiate between different types of actors.
find appropriate actors and use cases in a proposed system.
create a brief descriptions for a use case, a use-case diagram, a flow of events for a use case, and a use-case scenario.
Course Number: 115473_eng