Using ActionScript in Flash MX


Overview/Description
To describe the main concepts involved in ActionScript in Flash MX

Target Audience
Experienced web professionals; home users; end users

Prerequisites
Experience with a Microsoft Windows or Macintosh environment and a knowledge of web terminology

Expected Duration
400 Minutes

Objectives:

Using ActionScript in Flash MX

  • describe the basic concepts of ActionScript and outline the new features of ActionScript in Flash MX.
  • describe how to use ActionScript terminology and syntax.
  • describe how to add comments to ActionScript and use the trace() action.
  • work with symbols, libraries, and instances.
  • add actions to timeline frames.
  • use ActionScript to illustrate inheritance and use paths with nested movie clips.
  • scale a movie clip by adding ActionScript to the main timeline.
  • create forms in Flash MX.
  • create and name variables, and use string literals and expressions.
  • concatenate variables and pass them out of Flash MX.
  • build a form and send the input out of Flash MX to a web page.
  • use conditional logic statements in ActionScript in Flash MX.
  • create a movie clip with ActionScript and dynamically load JPEGs into a movie clip.
  • create copies of movie clips dynamically in Flash MX.
  • create a movie clip dynamically and load a SWF into it.
  • use the drawing API to build movie clips and to use the with statement.
  • create a graph dynamically using the drawing API.
  • perform simple animations with ActionScript in Flash MX.
  • use the onEnterFrame movie clip event to stop an animation in Flash MX.
  • animate a movie clip using ActionScript.

  • Course Number: 73282_eng