Using ActionScript in Flash MX
Overview/Description
To describe the main concepts involved in ActionScript in Flash MX
Target Audience
Experienced web professionals; home users; end users
Prerequisites
Experience with a Microsoft Windows or Macintosh environment and a knowledge of web terminology
Expected Duration
400 Minutes
Objectives:
Using ActionScript in Flash MX
describe the basic concepts of ActionScript and outline the new features of ActionScript in Flash MX.
describe how to use ActionScript terminology and syntax.
describe how to add comments to ActionScript and use the trace() action.
work with symbols, libraries, and instances.
add actions to timeline frames.
use ActionScript to illustrate inheritance and use paths with nested movie clips.
scale a movie clip by adding ActionScript to the main timeline.
create forms in Flash MX.
create and name variables, and use string literals and expressions.
concatenate variables and pass them out of Flash MX.
build a form and send the input out of Flash MX to a web page.
use conditional logic statements in ActionScript in Flash MX.
create a movie clip with ActionScript and dynamically load JPEGs into a movie clip.
create copies of movie clips dynamically in Flash MX.
create a movie clip dynamically and load a SWF into it.
use the drawing API to build movie clips and to use the with statement.
create a graph dynamically using the drawing API.
perform simple animations with ActionScript in Flash MX.
use the onEnterFrame movie clip event to stop an animation in Flash MX.
animate a movie clip using ActionScript.
Course Number: 73282_eng