Objects, Functions, and Components in Flash MX


Overview/Description
To describe how to use objects, functions, and components in Flash MX

Target Audience
Experienced web professionals; home users; end users

Prerequisites
Experience with a Microsoft Windows or Macintosh environment and a knowledge of web terminology

Expected Duration
300 Minutes

Objectives:

Objects, Functions, and Components in Flash MX

  • describe what objects are in a Flash environment.
  • create a TextField object in Flash MX.
  • use the TextFormat object and apply the new keyword for built-in objects.
  • instantiate an object and apply methods to it in Flash MX.
  • create and use the Color object and create a custom object in Flash MX.
  • reuse code, create and reference functions, and use the var statement.
  • identify when to use functions and change a block of code to a user-defined function.
  • reference and include external ActionScript in code.
  • create a user-defined function, call the function, and pass parameters to it.
  • format a text file to be used by Flash and describe the benefits of dynamic content.
  • use data from a text file in Flash MX.
  • use a LoadVars object to load data from a text file.
  • describe how to use components in Flash MX and how to add a scroll bar to a text field.
  • manipulate component properties and methods.
  • create a component with a change handler function.

  • Course Number: 73288_eng