Objects, Functions, and Components in Flash MX
Overview/Description
To describe how to use objects, functions, and components in Flash MX
Target Audience
Experienced web professionals; home users; end users
Prerequisites
Experience with a Microsoft Windows or Macintosh environment and a knowledge of web terminology
Expected Duration
300 Minutes
Objectives:
Objects, Functions, and Components in Flash MX
describe what objects are in a Flash environment.
create a TextField object in Flash MX.
use the TextFormat object and apply the new keyword for built-in objects.
instantiate an object and apply methods to it in Flash MX.
create and use the Color object and create a custom object in Flash MX.
reuse code, create and reference functions, and use the var statement.
identify when to use functions and change a block of code to a user-defined function.
reference and include external ActionScript in code.
create a user-defined function, call the function, and pass parameters to it.
format a text file to be used by Flash and describe the benefits of dynamic content.
use data from a text file in Flash MX.
use a LoadVars object to load data from a text file.
describe how to use components in Flash MX and how to add a scroll bar to a text field.
manipulate component properties and methods.
create a component with a change handler function.
Course Number: 73288_eng