Flash 5 Basics
Overview/Description
Would you like to add amazing animations and interactivity to your Web pages? If you do, this course is for you! Macromedia's Flash 5 is a powerful vector graphics program that allows you to design animations and interactive elements for your Web site. This course is a hands-on introduction to the Flash authoring environment and shows you how to create graphic objects, animate them on a timeline, and publish the resulting movie to the Web.
Target Audience
This course is designed for learners who have basic knowledge of computer graphics. Previous experience with the basics of Web design is helpful, but not required.
Expected Duration
This course, including the practice exercises, will take up to 4 hours to complete.
Objectives:
Introducing Flash 5
Identify elements that make a good site great
Recognize how Flash reduces bandwidth concerns
Identify the advantages of vector-based graphics over bitmap graphics
Create a Flash file
Set application preferences
Access Help and other Web-based resources
View panels in the Flash authoring environment
Use grids
Display rulers
Use guides
Set movie properties
Use the Timeline
Import Media Elements into Flash
Use Libraries
Use Helpful Naming Conventions and Organization Tips
Using The Toolbox, Panels, Symbols, and Text
Identify, select, and use tools in the Toolbox
Navigate around the Stage using the View tools
Control colors of screen elements
Identify and set a tool option
Recognize what panels can do for you
Open, close, and collapse panels
Dock and undock panels
Save a custom panel arrangement
Use the Info panel group to modify object properties
Create and use symbols
Edit a symbol
Create symbol instances
Change the properties of a symbol instance
Use the Character panel to modify text attributes
Use the Paragraph panel to modify paragraph attributes
Deploy device and embedded fonts using the Text Options panel
Transform text using the Transform panel
Animating Objects Over Time
Insert and delete frames
Manipulate frames
Add and delete layers
Create scenes to organize a movie
Play a movie
Define animation and motion tweening
Use symbols to let Flash do the "in-between" work
Add a keyframe within a tween
Test a movie
Save and export a movie
Test a movie's streaming performance
Course Number: WDEV0411