Flash 5 Basics


Overview/Description
Would you like to add amazing animations and interactivity to your Web pages? If you do, this course is for you! Macromedia's Flash 5 is a powerful vector graphics program that allows you to design animations and interactive elements for your Web site. This course is a hands-on introduction to the Flash authoring environment and shows you how to create graphic objects, animate them on a timeline, and publish the resulting movie to the Web.

Target Audience
This course is designed for learners who have basic knowledge of computer graphics. Previous experience with the basics of Web design is helpful, but not required.

Expected Duration
This course, including the practice exercises, will take up to 4 hours to complete.

Objectives:

Introducing Flash 5

  • Identify elements that make a good site great
  • Recognize how Flash reduces bandwidth concerns
  • Identify the advantages of vector-based graphics over bitmap graphics
  • Create a Flash file
  • Set application preferences
  • Access Help and other Web-based resources
  • View panels in the Flash authoring environment
  • Use grids
  • Display rulers
  • Use guides
  • Set movie properties
  • Use the Timeline
  • Import Media Elements into Flash
  • Use Libraries
  • Use Helpful Naming Conventions and Organization Tips
  • Using The Toolbox, Panels, Symbols, and Text

  • Identify, select, and use tools in the Toolbox
  • Navigate around the Stage using the View tools
  • Control colors of screen elements
  • Identify and set a tool option
  • Recognize what panels can do for you
  • Open, close, and collapse panels
  • Dock and undock panels
  • Save a custom panel arrangement
  • Use the Info panel group to modify object properties
  • Create and use symbols
  • Edit a symbol
  • Create symbol instances
  • Change the properties of a symbol instance
  • Use the Character panel to modify text attributes
  • Use the Paragraph panel to modify paragraph attributes
  • Deploy device and embedded fonts using the Text Options panel
  • Transform text using the Transform panel
  • Animating Objects Over Time

  • Insert and delete frames
  • Manipulate frames
  • Add and delete layers
  • Create scenes to organize a movie
  • Play a movie
  • Define animation and motion tweening
  • Use symbols to let Flash do the "in-between" work
  • Add a keyframe within a tween
  • Test a movie
  • Save and export a movie
  • Test a movie's streaming performance

  • Course Number: WDEV0411